The studio

Small studio. Lots of attempts.

Big Velvet Games is an independent game studio. We make bold, tactile, hyper-stylised games, and we find them the honest way: by building many small ones and keeping only what makes a player's hand reach for restart.

A chunky gold trophy on a plum plinth.

What we believe

Six things we will not budge on.

01

Many attempts beat one big bet.

We build lots of tiny playable prototypes and let most of them go. Killing an idea is cheap, expected and, honestly, a little bit fun. It is how the good ones get room.

02

Grey first, paint later.

Every idea starts as primitive shapes with real game feel from minute one: coyote time, input buffering, hitstop. If it is not fun in grey, paint will not save it.

03

The restart test.

We do not ask whether a prototype is good. We watch what a player's hands do when it ends. One more go, before they have decided to? Now we are interested.

04

Machines check. People feel.

Our games are built as systems written down in plain text, with compilers, tests and tireless bot players behind every rule. That leaves our people free for the question no tool can answer.

05

Timid is a bug.

Hyper-stylised is the house style. Silhouettes, effects and colour get pushed until they read from across the room. We scale for the camera, not for realism.

06

One unreasonable idea.

Every game we keep carries at least one idea a spreadsheet would talk us out of. That idea always comes from a person. Process protects it; process never invents it.

Velvet, the studio's namesake: a grinning Rottweiler in a crimson necktie.

The name

Named for Velvet.

[A few words about Velvet, in your own voice.]

[Optional: what she was like, and what she has to do with the games we make.]

The people

Who is behind the velvet.

A small team that would rather show you a prototype than a slide deck.

  • [FOUNDER NAME]

    [Founder & Creative Director]. [One line about them.]

  • [TEAM MEMBER]

    [Role]. [One line about them.]

  • Maybe you

    We are not hiring right now, but we like meeting people who make things. Say hello.

Founded
2026
Based in
Granite Falls, USA
Team
2
Platforms
PC (Steam), Xbox, Roblox, VR

Pull up a chair

Press, partners, players: say hello.